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libsecondlife clone demo
Using a reverse engineered version of Second Life and a avatar recoginition/ imitation program, Eddy Stryker of Libsecondlife is able to clone nearby avatars (positioned near the red X.) First is Hamlet Au, then Talila Liu, and finally Gwyneth Llewelyn, whose clones end up taking on the characterstic
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rl control of sl objects and avatars
Another work in progress video that shows how we can use a USB interface and the libsecondlife DLL to control Second Life objects and avatars from real world switches and sensors
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sl'etude: max/msp sound spatialization in second life
This is a little demonstration of how Max/ MSP can talk to Second Life using a little modified version of SLProxy built using libsecondlife.
Of the many possible uses of this connection, we are using it as part of a research project into music performance in virtual worlds. Sound objects can be pro
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chatting with an ai in second life
A conversation with Social Autopoiesis, one of the first fully - formed interactive NPC avatars in Second Life. Warning: contains some salty language. Read about him here:
nwn.blogs.com/ nwn / 2007/ 01/ social _ animal.html
Fo r better resolution, view the original Windows Media movie here:
bl
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secondlife copybot protest
Protests happen. For lots of reasons. Moot point, because there was nothing LL could do about it. I have kept this up long past it's origins simply as an example of Virtual Protests.
Comments appreciated, keep it civil.
I also delete any references to where you can get the current CopyBot.
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sceneviewer 20061030
The latest capabilities of an open source 3d viewer for Second Life
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prim preview world browser
My prim viewing application got an upgrade with a basic Second Life embedded viewer that allows you to download objects as a zip file of textures and XML data.
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controlling an rl light from sl #1
This is a work in progress. We're using libsecondlife to detect activity in SL and then drive a USB break - out - box, so that we can control (and read from) RL devices. Here we just see a switch in SL controlling one of the LEDs on the USB interface board.
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second life: mystery objectkill packets
Whenever the avatar moves to a different part of the simulator, a flood of ObjectKill packets are sent to destroy client information about objects that are no longer nearby. When teleporting back, the simulator has to send all of that information back to the client again. Is this efficient?
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secondlife controlled usb missile launcher
hacked together an SLProxy app that controls a USB rocket launcher (via a perl script and telnet connection)
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