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jci10 - Posted on Jan 30, 2009
Actually wrong, a 3D game has twice the amount of information to represent a meta-3D environment, this is total BS. Go figure, I should have known better thant to trust a slashdot article. This is clearly NOT 3D..Geeez...
petemayo - Posted on Jan 30, 2009
Sweet tech, good implementation of different projects. I would say to the other person "quit movin your damn head already, wiggly bastard"
spazmaster1000 - Posted on Jan 30, 2009
neat idea :D
SpoofApp - Posted on Jan 30, 2009
Everyone talking about the black background and why it should be removed by stretching the background...this is a demo video and you need that black background to demonstrate how it follows your heads movement. In a commercial application it likely the background would be stretched.
TheLaughingImp - Posted on Jan 30, 2009
Perhaps they're hoping that by wiggling about like that, no one will notice how bad their hair is.
Zarchimedes - Posted on Jan 30, 2009
To get the clock 'proper', you'd have to remove the hands from it while taking the background picture. Furthermore, you'd have to set the movement detection to 'extremely sensitive' in order to catch the hands' slow movement. (Marking them manually would probably be a better solution.) I think it would look rather funny having the hands move about in the foreground, floating around in a ghostly manner, like creatures who have escaped from Disney's Beauty and the Beast...
death2allah - Posted on Jan 30, 2009
useless
becomepostal - Posted on Jan 30, 2009
Excellent demo !!! When can I get this software ???
Donaldo - Posted on Jan 31, 2009
"Real 3D" (or stereoscopy as it's usually called) could be applied to this technique very easily.
Donaldo - Posted on Jan 31, 2009
The "immersion" offered by telepresence (short of connecting wires to your nervous system) has, to me, always seemed a little silly. Who wants that much immersion? The homesick! Potential applications: Holding up a sentimental trinket to the web cam and rotating it. On the other end, a 3D model of the locket/stuff animal/toy/etc. can be saved and viewed any time or used in Second Life-type games.
botoxication - Posted on Jan 31, 2009
sounds really complex but really basic techniques
DaVince21 - Posted on Jan 31, 2009
Nice technique, but I can't imagine anyone swaying his head around that much when video conferencing. Also, with just the one webcam you'll never get a "true" 3D effect, limiting the effect to a flat layer of the person on a flat layer of the background. Having two equally spaced cameras could give a more true 3D effect because you can get real depth/offset data, but then again that would be custom/more hardware.
selfsilent - Posted on Feb 2, 2009
I'm not sure I see the point of this. the only person I know of who moves around incessantly is Ozzy Osbourne and I doubt I will ever video conference with him.
ardnat2 - Posted on Feb 2, 2009
This is insane! Really nice work! Any example code?
SevenSixTwoNato - Posted on Feb 3, 2009
It's an excellent simulation for true 3D, and certainly great considering its simplicity. 5 stars!
sloopidoopi - Posted on Feb 16, 2009
Great Example! I love the Simple approach!
jimmit - Posted on Mar 1, 2009
I don't think the black background can be avoided without adding more cameras. At some point there is going to be information on the sides and above and below that is unavailable to the program. This is simply because the webcam on the remote users computer is not capturing the whole room, only a square frame. You are simulating changing the viewers perspective without actually changing the camera's perspective.
jimmit - Posted on Mar 1, 2009
The hands would not be floating around in the foreground. They would still be on the clock. The only problem is the left side of the clock may have been captured at a different time than the right side of the clock. When these two images are merged you will get something funky. Probably two second hands, maybe two minute hands, and one hour hand.
zuv0eewz - Posted on Apr 22, 2009
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SterlingSadler - Posted on Jun 18, 2009
Nice try. Keep it up check out esteembpo + com for social media marketing. gnhkm
ddanopia - Posted on Sep 18, 2009
The background, being semi-static, could be sent as a JPG beforehand and then only the foreground with the black background could be streamed. You could also have it stream as it normally would, then only have any processing occur on the viewer's side. This way you get lower latency.
Flashguy45 - Posted on Oct 20, 2009
Yes, and that would be find for desktops, but with a laptop, you would have to take a new picture every time you move it. I wouldn't want to move out of the way every time I want to chat.
artifactingreality - Posted on Jan 3, 2010
that's quite smart. Completely pointless, but smart.
dragonnutds - Posted on Jan 23, 2010
cool, but unnecessary, i see no practical use for this, other than to show off to friends.











































Evi1M4chine - Posted on Jan 29, 2009
Parallax is not REAL 3D!!! It only LOOKS 3D in the camera. It's as much 3D as a 3D game. Not as in 3D glasses!